![]() It’s a tough task to play the same game 365 days a year, so we want our game to be the kind of game that you feel like you can take a break from. We want to make it so that when players want to try the game out again, they don’t think “It’s so different that I don’t recognize it” or “there’s so much new stuff that I don’t know what to do next.” When a game like ours has been around so long, you get more and more players who quit (or take a break) and come back to the game later. “Our guiding principle for the year is the same as last year, we will continue to make the game easier to play. I’ll pull out a few lines from my 2021 letter: When I look at the year in review slides that we showed at Granblue Fantasy Fes 2021, I feel like it was a year with a lot of quality of life updates. ![]() Just like in previous years, I’ll write a bit about the previous year in review and my thoughts on what’s coming up, so I hope you can follow along on this journey.įor game update information, you can find a lot of it in the January 2022 edition of KoreGra. This is the 2022 edition of the annual January 7th letter. (Standard disclaimer: this translation is not official – any mistakes are vibratingsheep’s unless noted otherwise) Letter from the Director, Volume 5 The 2022 edition of the letter covers GBF, Granblue Fantasy Versus, and Granblue Fantasy Relink in one pass – here’s our translation of the whole thing! At the beginning of every year since 2018, Granblue Fantasy creative director Fukuhara Tetsuya has written a letter addressed to GBF players to discuss the game’s past, present, and future. ![]()
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